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This section lists all methods of Explorer.object
. New Explorers can be created by creating new objects from the class Explorer.'class'
. Execution of
MyExplorer = {New Explorer.'class' init}
creates a new Explorer which can be accessed by the variable MyExplorer
.
script
, one
, all
{Explorer.object script(
+ScriptP
+OrderP
<= _)}
{Explorer.object one(
+ScriptP
+OrderP
<= _)}
{Explorer.object all(
+ScriptP
+OrderP
<= _)}
Invokes the Explorer. For a detailed description see Chapter 2.
add
{Explorer.object add(
...)}
Adds new actions to the Explorer. For a detailed description see Chapter 7.
delete
{Explorer.object delete(
...)}
Deletes actions from the Explorer. For a detailed description see Chapter 7.
option
{Explorer.object option(search search:
+AI1
<=_
information:+AI2
<=_
failed:+B
<=_)}
Sets the options for search as described in Section 6.6. AI1 and AI2 must be either none
, full
, or an integer.
option
{{Explorer.object option(drawing hide:
+B1
<=_
scale:+B2
<=_
update:+I
<=_)}
Sets the options for search as described in Section 6.6. AI1 and AI2 must be either none
, full
, or an integer.
option
{Explorer.object option(postscript color:
+A1
<=_
orientation:+A2
<=_
size:+V
<=_)}
Sets the options for postscript output as described in Section 6.6. A1 must be one of full
, grayscale
, or bw
. A2 must be one of portrait
or landscape
. V must be a virtual string built according to the same rules as described in Section 6.6.
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