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Figure 2.2 shows a sketch of the architecture of the window interface in Mozart. Its core part is the graphics engine. The graphics engine computes graphical output and displays it according to the input received.
Initializing widgets with the method tkInit
and applying widgets to the tk
method send messages to the graphics engine. Additionally, the procedure Tk.send
we used for geometry management sends messages to the graphics engine. The graphics engine understands tickles, Tk.send
in fact just takes a tickle and sends it to the engine. Also tkInit
and tk
methods map straightforwardly to tickle messages.
The graphics engine is sequential, each tickle is executed in order. User events are considered only when the graphics engine is idle, then the attached actions are executed.
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